I’m looking forward to the new Superbrothers game, Sword & Sworcery EP. The graphics are essentially old fashioned, but despite this they don’t come across as retro. Part of this is the murky colour palette and the approach to character design. The player character looks lanky and grizzled, like a reanimated corpse. Something about the limbs reminds me of the skeletons from Jason and the Argonauts. That there are a few smooth-looking things that aren’t pixellated also helps the game break away from the past. I will wait to play the game before making a full judgement, of course, but graphics-wise it’s a nice example of how to use outdated or limited technology while avoiding the dead hand of retro.