Coltan

The third and final part of Adam Curtis’ All Watched Over By Machines of Loving Grace touches on the mineral coltan and its importance to consumer electronics and east African wars. It’s worth looking at coltan in a bit more detail.

Coltan is a humble-looking mineral found all over the world, but mostly in the Democratic Republic of Congo. It is one of the major causes of the continuation of a war in the Congo that has lasted for more than ten years and has cost the lives of five and a half million people. We need coltan to play videogames and make calls on mobile phones.

Media invented after the industrial revolution seems to get more and more toxic: developing photographs means handling carcinogenic chemicals; film stock was once made from highly explosive nitrocellulose; CDs and DVDs won’t degrade for hundreds of years. But it’s videogames that require the most noxious chemicals and blood-soaked minerals. Game machines are tight little boxes of hazardous waste. They’re wired with the spoils of war, oppression and slavery. They’re discarded into landfills to make way for the next (micro) generation where they decay like corpses; leaking vile fluids and gases into mountains of rubbish. These zombie consoles pollute the air, soil and water as well as the people who live off rubbish sites.

We play war games on machines that fuel wars. Never mind the supposedly corrupting software – the hardware has a direct relationship to the deaths of millions. We talk of the immateriality of internet culture; all that is solid melts into air, into the cloud. But what coltan represents is the hidden material world that fuels this cloud and the enormous human suffering wrought in the process. Just as there are unseen mainframes full of personal photos, love letters and savings, so are there tiny chunks of black metallic rock being pulled out of the mud that will one day run a carefully constructed computer model of a real-looking corpse on L.A. Noire.

It’s not just games of course. Mobile phones, DVD players and computers of all types use the tantalum extracted from coltan to make capacitors. And it’s not just coltan either – consumer electronics contain other toxic chemicals and so-called ‘conflict minerals’. But videogame manufacturers do manage to stand out; the only big game company that is devoted to games alone is Nintendo and it is Nintendo that has come dead last on every one of Greenpeace’s Guide to Greener Electronics that it has appeared on.

The coltan/DRC/videogames controversy peaked in 2001 with the high consumer demand for Playstation 2s. Coltan is often smuggled out of the DRC and the paper trail that leads to console manufacturers is hidden in the usual offshore shadows, so it is hard to know how much is still being mined and sold in that war torn country. The DRC has 80% of global reserves of coltan, but the records show that it is mostly obtained from elsewhere in the world – for now.

With or without Congolese coltan, game consoles remain toxic. What is it about videogames and infection? The infection of game architecture with hidden meaning; the infection of Hollywood with game-like CGI; the games that worm their way through social networking sites; the junkie compulsion to play… even the consoles themselves are poisonous. Games are alchemical in two ways: they conjure something out of nothing and they are steeped in hazardous waste from the bowels of the earth.

The thing about Robbe-Grillet

The thing about Robbe-Grillet is that he was a novelist and film-maker, but he always insisted that the two should be considered separately – that his method in one medium wasn’t applicable for the other – that structural and aesthetic decisions should be made if they were right for the medium, not if they fit into some imagined nouveau roman way of doing things.

The thing about Robbe-Grillet is that his name in Britain has largely been evoked only as an example of how silly all that experimental, avant-garde stuff really was – we all know that his fiction is dull and a chore – nothing but a pointless exercise in ‘objectivity’ taken to a mind-numbing extreme – a bizarre relic of the earnest, hair-shirted modernist past, one whose pompous restrictions we are now fortunate to be free of – he told the Guardian in 2007 that “Nowhere in all the world has anywhere been less interested in my work than in Great Britain.

The thing about Robbe-Grillet is that – unlike in the UK – his work was well respected and studied in American universities – he used to travel to the US regularly to give lectures at colleges – and he (and other nouveau romanciers) had a big influence on a generation of American writers – like Kathy Acker and Dennis Cooper – to the extent that in recent years there has been something of a backlash against the type of experimental fiction AR-G represents – either from a reactionary position (a return to the ‘classics’ of the 19th century) or – interestingly – from a feminist one.

The thing about Robbe-Grillet is that his work often included fantasies of the rape and murder of young girls.

The thing about Robbe-Grillet is that he used the mood and exploratory drive of the detective story, but dispensed with the plot – this allowed him to explore his obsessions – the images that haunted him – without forcing a moral – without being subsumed within a political project.

The thing about Robbe-Grillet is that – strangely for an artist whose novels and films are full of sex and violence – his work is often criticised for being ‘dry’.

The thing about Robbe-Grillet is that he was, after all, French – the French language is more strict than English when it comes to the rules of grammar – when it’s translated into English it can often seem formal – but AR-G’s smart and orderly prose is necessary to guide us through the hall of mirrors and false doors that make up the worlds of his novels – this isn’t your wild and hairy Beats telling conventional stories with hip slang, this is an exquisitely painted Surrealist landscape of fiction – think of the clean, crisp images of Marienbad – it is the aforementioned pulpish models – the detective, spy and murder mysteries – with their straight-forward language that allowed him to take the reader through these non-realist worlds.

The thing about Robbe-Grillet’s novels is that they exist within the plot holes of genre fiction – his worlds are made up of the paradoxes of fiction, of people trapped within the discontinuities of a glitch – instead of tying up loose ends he artfully arranges them for the eye to play over.

The thing about Robbe-Grillet is that his work has parallels to two other writers – one American, one English – who have been fully accepted and canonised in the UK – Burroughs and Ballard.

The thing about Robbe-Grillet is that he used the detective story like Ballard used sci-fi and Burroughs used crime fiction – the rote structures (the same old story) were discarded as useless, leaving the exploratory mode as a tool to cut the images into a shape that the author felt got to the heart of the matter – and allowed us to see what was on the end of every fork – rather than focusing everything on the pleasure of the denouement, these writers eschewed climax and instead kept the reader tingling with uneasy and unfulfilled desire – this desire was driven by the aforementioned obsessions – simplified: with Burroughs it’s control, with Ballard it’s psychopathological sex, and with Robbe-Grillet it’s pain/pleasure – they shared themes: doctors, bondage, illusions of reality, drugs, murder, rape – not everything overlapped so easily, however – Ballard and Robbe-Grillet had a predilection for naked and injured women that Burroughs did not share – Ballard and Burroughs were both interested in futuristic technology – I can’t recall even a TV featuring in anything by Robbe-Grillet – interestingly, while all three authors were interested in science and the figure of the scientist, only Robbe-Grillet had a proper scientific background.

The thing about Robbe-Grillet is that he filtered into British culture through Marienbad – Ballard himself was an admirer of Marienbad as a sci-fi movie – he qualified the categorisation as “not a capricious choice, its themes are time, space and identity, s-f’s triple pillars” – they were also both admirers of Surrealist painting and often included allusions to it in their work – another interesting parallel is that the protagonist of AR-G’s 1962 film L’Immortelle survives a car crash only to buy a similar car and inadvertently re-enact the accident – something very similar happens in Ballard’s 1973 novel Crash.

 JGB in front his reproduction of a lost work by the Surrealist painter Jean Delvaux – AR-G was also a fan – he worked on a book with the artist in 1975.

The thing about Robbe-Grillet is that he is often taken for taking himself seriously – ‘dry’ – and yet the opposite criticism could be made – that he is too playful – his interviews were full of contradictory statements – said with a twinkle in the eye – his most famous work of criticism – Pour un nouveau roman – declared that anthropomorphic metaphor was a fictional trope that belonged to the past – but at that same time he published Jealousy – a novel with metaphor at its silently raging heart – this is typical of Robbe-Grillet’s puckishness.

The thing about Robbe-Grillet is the enduring myth that his work is ‘objective’ – partly this came from Roland Barthes’ early review of The Erasers – partly from Robbe-Grillet’s criticism of Sartre’s anthropomorphism and metaphor in Nausea – but nothing could be further from the truth – his fiction and his films exist solely in the minds of his characters – as well as the author and reader, of course – who are themselves so lightly sketched as to be ciphers – the asynchronous time structures, contradictory events, the snapshot-deep portraits of other people, the sudden “slidings” (a key AR-G word) into different places and realities – all indicative of the way imagination and memory work subjectively within the mind.

Das Ding about Robbe-Grillet is this supposedly phenomenological interpretation of his work – he went through a phase of mentioning the term in his interviews – that led critics to see his work as being only about descriptions of objects and therefore ‘objective’ – but a split between the ‘objective’ and the ‘subjective’ is not so easy with Robbe-Grillet – just discerning who is talking – a Godlike narrator or a protagonist – is never easy because it is never always one or the other – it doesn’t help that Robbe-Grillet was never consistent in interviews – in this respect he is a bit like that other French Puck – Lacan – although on Lacan AR-G once said that in his later years “he really talked nonsense”.

The thing about Robbe-Grillet is that rather than being against subjectivity he was against realism – “I detest realism,” he said, “That is to say, the realist illusion. Reality is not realism. Reality is worrisome; realism is reassuring.” – realism – in AR-G’s conception of the word – means not only the reassuring narrative that the conventional novel gives to its readers, but any attempts to explain the world – this discounts all grand political projects, but leaves AR-G open to invisible, everyday ideology.

The thing about Robbe-Grillet is that – while he rejected political fiction – socialist realism, the engagé novel – his favourite filmmaker was Eisenstein – someone who no one can deny had a political message and made political films – but the important thing with Eisenstein is – while it is impossible to ignore his politics – his politics were inseparable from his aesthetics – that he was never about a kind of social realism that says that aesthetics must be subordinate to politics – as Robbe-Grillet wrote, “for the artist… despite his firmest political convictions – even despite his good will as a militant revolutionary – art cannot be reduced to the status of a means in the service of a cause which transcends it” – and – “Let us admit it quite frankly: the Socialist Revolution is suspicious of Revolutionary Art and, moreover, there is no reason to believe that it is wrong to be so.”

The thing about Robbe-Grillet is – lastly – that while his early work has been marginally accepted and appreciated – films like Last Year at Marienbad and Tran-Europ-Express and novels like The Erasers and Jealousy – it is his later work – especially from his 70s peak – that is still marginalised and ignored – dismissed by the art crowd as being too sexual and violent – dismissed by everyone else for being too confusing – one of his films was outlawed and publicly burned in Italy for not making sense – even though – as John Fletcher put it – his work is “puzzling only to the intellect” – what awaits a reader or viewer – if they aren’t too uptight about sex, violence and narrative continuity – is a hallucinatory world that slowly builds to a kind of delirium for – for what? – seemingly only that ephemeral thing – art.

Celebrity anti-politics

On Thinking Allowed this week, Laurie Taylor’s guest was Sanna Inthorn from the University of East Anglia. She was talking about her research into how young people think about politicians. She found that the young people she spoke to (aged between 16 and 17) said that they trusted celebrities like Eminem because they felt they knew about him and his life; they felt that they knew where he was coming from and that gave meaning and context to the things he had to say. Politicians, however, were seen as patronising and distant – just “rich, shouty men”.

Modern politicians (especially since Blair) have been at pains to seem normal, to carefully manage a touchy-feely image of themselves as – in Blair’s phrase – “a pretty straight sort of guy”. What most of them haven’t been able to do is become celebrities. As Inthorn said on the programme, politicians aren’t on Big Brother. (George Galloway serves as a warning to politicians who try to court just this sort of reality tv celebrity)

When politicians become powerful they have a kind of drab, default celebrity: they are newsworthy. But the celebrity that Inthorn is referring to – the celebrity of pop stars and reality tv detritus – alludes them. But imagine what a politician could get away with if he/she had that kind of celebrity, a more personal relationship with the public. We’ve seen a rehearsal of this in Britain with the popularity of Boris Johnson, but the real model for this type of celebrity politician is Silvio Berlusconi.

There is just as much a danger of some form of Berlusconism being the next phase in British politics as there is a chance for a left resurgence. And it would be worth reminding ourselves the repeated missed opportunities that the left-of-centre in Italy had to do away with Berlusconi, only to see their complacency blow up in their faces when Berlusconi bounced back. A celebrity anti-politics could easily catch the imagination of many disenchanted with politics, including the young. If that happened, any outrage over corruption would easily be absorbed by the illusion of familiarity people feel towards celebrities – a perfect libidinal position from which to complete the disembowelling of the social democratic state.

More gamification &c

A few extra bits about the nonsense that is gamification.

Steven Poole in The Guardian on Reality is Broken:

No tract of neoliberal pop-economics exhibits more credulous endorsement of industrial products, marketing, and ideology: playing World of Warcraft is a “satisfying job” and good because “productive”. Modern blockbuster videogames are just assumed to be wonderful in all ways; the burblings of the self-help and “happiness” industry are taken as gospel; and the prose is too often just free PR – thus, “a Foursquare social life [is] better than your regular social life”. I don’t know; I recently became “mayor” of my local Starbucks, and it felt like pure existential despair.

And here‘s Heather Chaplin writing for The Slate:

Perhaps without knowing it, they’re selling a pernicious worldview that doesn’t give weight to literal truth. Instead, they are trafficking in fantasies that ignore the realities of day-to-day life. This isn’t fun and games—it’s a tactic most commonly employed by repressive, authoritarian regimes.

I really think we need to nip gamification in the bud. Self-help-as-social-control must be destroyed!

~

Meanwhile, I recently joined the the triptych of decades blogs on the 70s, 80s and 90s. Here’s my post on Atari and the North American videogames crash. Here’s a short one on exams in the 90s. More to come…

Gamification

Just watched the Gamification episode of Extra Credits.

One part shows a cartoon Earth menaced by a Cthulhu tentacle reaching out from a colossal void. The voiceover says “The world is facing a really weird crisis right now…” Hmm, the crisis of capitalism? The burgeoning environmental catastrophe? Peak oil? No! We face “…a crisis of engagement.”

Anyway…the thesis is that the problem with the world is that we’re too distracted by the spectacle to do anything, but games can hold our attention. If ordinary life is ‘gamified’ then we’ll all do good things and the world will be a better place. According to Extra Credits this idea “sounds like it could be the key to solving all of our problems with education, to making the workplace more exciting, to getting people to want to re-engage and become socially responsible.”

Extra Credits seems to think that the problem with hospitals and schools isn’t political or economic, isn’t that they’re run like businesses instead of public services; it’s that they aren’t enough like games! All you have to do is make this stuff fun and they’ll work perfectly!

So the solution to the problems of the world is motivational gaming. Brilliant. Because motivational speaking was so good, right? Extra Credits also suggests the amazing innovation of targets and quotas. If you call it “levelling up”, then it’s fun!

"The Giants of the Five Year Plan"

I’m guessing from reviews that this is the same thesis as Reality is Broken. My only contact with the book so far has been the depressing Chain World incident, but this ‘gamification’ stuff sounds like pure self-help nonsense. For years positive thinking has told people that anything bad that happens to them is their fault, that they just weren’t thinking properly, they didn’t have the right attitude. Don’t blame your boss if you get downsized. Don’t get angry – get happy and good things will come to you!

Positive thinking is pure pseudoscience that puts everything on the individual so no one will blame the structural problems in society. It looks like ‘gamification’ is stepping up to take the place of it. The twist now is that instead of thinking yourself better or motivating yourself better you will now game yourself better. Because that’s what doctors and teachers need, right? More work. Making management bureaucracy come in the form of Call of Duty is not going to stop it from being a total waste of time.

This sort of thing shows how truly limited individualism really is. No need for a critique of structural problems, no need for collective action to force a change to those structural problems. No, just change your own habits and that’s it. Buy the right coffee, think happy thoughts and play the magic games that fix society.

I know we’re talking about videogames here, but where are the adults?

In the gutter

It is very boring to explain a joke. Conceptual art often functions much like a joke or an advert; set up and punch line. Wit has been described as a joke that isn’t funny. Perhaps conceptual art could be described as a witless joke that isn’t funny.

So anyway, Cory Arcangel. Known for using videogames in his work, his latest piece is a group projection of bowling videogames called Various Self Playing Bowling Games. In a long dark corridor, games running on consoles from an Atari to an N64 are screened side by side and every player in every game shoots a gutter ball. Over and over.

Get it? No, of course not. There’s nothing to ‘get’ in the way you get a joke. But we can say the work is ‘about’ something, that it ‘deals with issues of’ something, it ‘negotiates’ whatever. Ennui, human extinction, everyday futility, artificial intelligence, virtual reality. It does do all this and these things are interesting of course, but Various Self Playing Bowling Games just sort of states them in that blank, Warhol way – which we’re also supposed to see as a wry comment on the whole thing – without any critical thinking or action.

It is truly art as depression.

But it’s not like I hate conceptual art by default or even Arcangel’s work itself. Many gamers have been irritated by Arcangel’s most famous work, Super Mario Clouds, and even though many of the complaints I have with Bowling Games could be levelled at that piece just as easily, I can’t bring myself to hate it. In fact I still really quite like it. Both works are blank and depressed, but Super Mario Clouds is so in a way that seems almost blissful.

But maybe the real reason I like the older work is that it is from 2002. In 2011 this sort of resigned ennui seems not only irrelevant, but outright reactionary.

No comment

When I watch a video on youtube or read an article or blog, more often than not I find myself scrolling down to read some of the comments before I’ve finished. Sometimes I do this before I’ve even begun.

The quality of comments varies between websites, but usually the comments are either phatic or moronic. On youtube or the Guardian they often depress or anger me. So why do I read them?

Listening to Ben Abraham defend his decision to take comments off his blog on a podcast convinced me of something I’ve felt about comments for a while: that I kind of hate them.

Abraham’s aesthetic reasons are really what clinched it for me. He says that not only does he prefer the look of his blog without the comments, but the very fact that there are no comments changes the way he writes. For the better.

I have to admit that I regret every comment I’ve ever left.

The comment section is a bit like that game where one person puts out a hand and the other lays their hand on top, then the first person puts their other hand on top and so on until both parties are slapping each other’s hands wildly.

Things I write here usually get zero comments. A few posts have attracted attention and at first I responded to all the comments, but this quickly began to feel draining, a chore. I’ve noticed that I often feel the same way once I’ve got sucked in to reading the comment section on other sites. I might have spent 20 bewildering minutes before I realise I’m wasting my time.

So anyway – to sum up this ramble – I’ve decided to avoid comments for a while, sending and receiving. I doubt it’ll inconvenience anyone, but if it really bothers you, write a post about it.

~~~

edit

Comment on No Comment

In my malaise I forgot a few things. Something that wasn’t brought up in the podcast was that conversations needn’t be recorded to be important or worthwhile. Making a record changes things and being able to risk saying something wrong is important. Thinking that a wrong might be recorded would make one less likely to risk intellectual leaps.

The idea that we have to document our every move or thought is behind some of the pro-comment arguments. I’m reminded of Ralf Hütter’s observation that “Everybody is becoming like […] a Stasi agent, constantly observing himself or his friends.” But the defence of comments perhaps comes more from habit, from the feeling that this is just how things are done. No one in the podcast discussion used the phrase “information wants to be free” but an intimation that turning off comments was a form of censorship was constantly lurking in the background.

My main motivation for turning off comments is that I’d like to make a few mistakes in private. Off the record.

Case study: Jesse Watters

Jesse Watters is a Fox News reporter, one of the army of suits that populate the network. At the Conservative Political Action Conference in Washington DC Ben Armbruster from a website called Think Progress approached Watters with his video camera and asked him what he thought about the recent accusations from a former insider that “stuff is just made up” at Fox.

Watters’ response is strange. He speaks like an actor. He improvises around the same one line – a vague critique of Armbruster – regardless of the question put to him. In the moment and in the raw video, he looks ridiculous. But he is performing not for the moment or for the raw footage, but for the future edit. He has created the raw material for Fox to make their own version of events. He has also, crucially, avoided commenting on Fox’s history of manipulation of the news.

What is fascinating is that without the props, the crew, the CGI studio and an agreed routine, Watters cannot function. He doesn’t even seem to understand that Armbruster can just come up to him with a simple DV camera and ask him questions. For Watters’ the expensive equipment and crew are a necessity. The drab nonplace of the conference room and Armbruster’s calm tone of voice and cheap camera – the everyday normality of it all – makes no sense to him. Without the drama and gloss of NEWS! then it’s just not journalism.

Watters’ role on Fox is to ambush the network’s daily scapegoats and demand answers. He can play the offensive role of the crusading journalist barking questions at harassed interviewees, but when on the defensive – even when approached with kid gloves – he cannot begin to come up with a direct response. All he can think of is weak ad hominem and meta deflections.

Watters’ attempt to curl up in his shell and be saved in the edit failed. It’s interesting to watch him and Bill O’Reilly trying to salvage the episode. Surprisingly, they don’t edit the footage too much (other Fox reports do, however) and can only manage to laugh it off as weakly as Watters did in the first place. O’Reilly describes Watters’ response as “perfect”, “brilliant” and “genius”. Neither of them quite manage to convince.

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